Vuforia image tracking generates a spinning die. Tapping the faces of the die opens my profile for the selected face. This was my first project with AR and Vuforia. I'm looking forward to seeing what all I can do with the image tracking in relation to physical cards and board game pieces.
AR Business Card on Github
Made with AR Foundation, learning to make builds for both iPhone and Android devices. Since everything for the game is generated based on the size and shape of the detected plane, the ice surface, penguins, and movement of the penguins all had to be generated dynamically. It was a real challenge having to learn to build a product without being able to "see" what was happening.
A simple shell written in C after my first three months of study, with a lot of restrictions on allowed functions calls and zero memory leaks. This was my first major coding project, pair programmed with Viet Tran. We also started this project right with the Covid quarantine hit so I had to quickly learn to work remotely with a team as well.
A companion app for the board game Tokaido. It keeps track of player turns, score, and what cards are remaining in each deck. I chose Tokaido because it had a relatively simple rules set that could be implemented as a minimum viable product, but also had a lot of additional rules and variants that could be added in the future. And the score and deck contents were easy to lose track of but important for decision making in the game. The current build tracks score, money, and deck contents for three players. An end game bonus tracker is mostly complete as are most of the functions for four or five players.
A simple maze game for desktop or mobile using tilt controls.
A multi level 3D platforming game. Has control binding options and persistent sound control options.
A 360 video VR tour of the San Francisco Holberton campus. Has multiple rooms and interactable info boxes.
A small project to learn the basics of deploying on WebVR. A Tri-Dimension Chess set with movable pieces that works on a 2D monitor, any AR capable phone browser, and VR headsets.
A VR Escape Room with head and controller tracking, multiple interactable objects, and teleportation movement controls.